SS Triton

This is my latest work in Unreal 5. The SS Triton, (as well as it's trailer and the hangar) is built and UV'd in Maya then translated to Unreal 5. Textures are created in Substance Painter and surfaced in Unreal.
Final Triton model consists of over 12 million TRIS and 2 shaders.
The hangar consists of half a million TRIS and 2 shaders.

Unreal 5 work in progress project.
Assets built, UV'd in Maya. Surfaced in Substance Painter. Translated to Unreal for render.

Unreal 5 work in progress project.
Assets built, UV'd in Maya. Surfaced in Substance Painter. Translated to Unreal for render.

Unreal 5 work in progress project.
Assets built, UV'd in Maya. Surfaced in Substance Painter. Translated to Unreal for render.

Unreal 5 work in progress project.
Assets built, UV'd in Maya. Surfaced in Substance Painter. Translated to Unreal for render.

Unreal 5 work in progress project.
Assets built, UV'd in Maya. Surfaced in Substance Painter. Translated to Unreal for render.

Unreal 5 work in progress project.
Assets built, UV'd in Maya. Surfaced in Substance Painter. Translated to Unreal for render.

Maya build. 12,173,465 tris
2 shaders.

Maya build. 12,173,465 tris
2 shaders.

Maya UDIM's

Maya UDIM's

Maya UDIM Detail

Maya UDIM Detail